Hey Arena brawlers! Grab a third friend, and dive head first into the pits, because this patch brings our first event with the much anticipated 3x6! Arena is now six teams of three and we can’t wait to see what you all cook up. Will teams of curses, swarms of minions, stat anvils, triple tanks, or something else be your go to strategy? We’ve been listening to your feedback on this Arena update and made several adjustments to augments and many of the new features. Our focus for this patch has primarily been around augment levels, and we’ve kept champion changes light since we expect the shift to three teams to shake things up on its own. We have heard that many of you feel like collecting stat anvils feels a bit lack luster, and while we intend for this to be a challenging run that you can’t always force we feel it is a little too difficult and a bit under the bar so we’ve made some adjustments, one such change being to increase the maximum power you can roll from 80% - 100%, along with some additional changes listed below. We’ll continue to keep an eye on this as we know it is a favorite to many players, but it loses its charm if this changes from a challenge to a dominant playstyle. We’ve also got some adjustments to a few Guest of Honor, in particular our demon of greed, Tahm Kench, we’re tapping down the darker compulsions and increasing the benefits for those with the willpower to abstain. We’ve got plenty more for you to check out so we’ll just leave you with this: Those who have found themselves in agony from another’s desire, a collective celebration will bring your health higher.