Patch 26.10

League of Legends Patch 26.10 Notes

May 12, 2026 | en-us | All patches | Riot source
Sections
13
Entries
25
Changes
199

We’ve got some followup for the recent Season 2 changes to bring some of the more overpowered content in line and give a bump to some things that haven’t seen the adoption that they probably should. Items and runes are still key here - we’ve got nerfs to Deathfire Touch, Gluttonous Greaves, and Voltaic Cyclosword, and some buffs to Stormraider’s Surge and the two new starting items introduced last patch. Lee Sin’s throwing off the weights with limiters removed on his shield and some other modernization changes, and Quinn is heading into the jungle. We’ve also got some behavior updates with termination votes for disrupted games, and improved detection models for text. Looking for more information on all things League of Legends? Check out our community-run wiki here! Wrong patch notes? You can find the TFT patch notes here!

Patch Impact Read

Buff-heavy patch

199 parsed changes | 25 entries
Buffs / New
10
Positive or new parsed changes
Nerfs / Removed
4
Negative or removed parsed changes
Notes
96
Context and explanatory updates
Busiest Section
Arena
82 changes
Champion Updates
12
Champion Changes
37
Source JSON
Open file
Patch Highlights

Patch Highlights

0 entries | 0 changes

Rain Shepherd Ivern and PROJECT: Quinn will be available May 13, 2026.

Essence Emporium

Essence Emporium

0 entries | 0 changes

The Essence Emporium is back and will run from May 13 to June 10! Along with chromas and other special Emporium content, we’re adding a brand new title—”Big Serious Gamer”—for those that have mountains of BE piled up.

Champion

Champions

12 entries | 37 changes

Ambessa

Champion update
4 changes

After getting to see the impact of last patch’s ultimate nerfs, they’ve been very effective at increasing counterplay at high skill levels. However, we still see an opportunity to shift some power from jungle into top while promoting a bruiser playstyle. As a result, we’re giving her some better early power, while keeping her jungle clear and general lategame potential the same.

Q - Cunning Sweep / Sundering Slam
Target Max Health Damage: 2 / 3 / 4 / 5 / 6% ⇒ 4 / 4.5 / 5 / 5.5 / 6%
Adjustment
Target Max Health Damage: 2 / 3 / 4 / 5 / 6%
4 / 4.5 / 5 / 5.5 / 6%
Bonus Monster Damage: 125 ⇒ 75
Adjustment
Bonus Monster Damage: 125
75
R - Public Execution
Healing Percentage: 10 / 12.5 / 15% ⇒ 15 / 17.5 / 20%
Adjustment
Healing Percentage: 10 / 12.5 / 15%
15 / 17.5 / 20%
Healing Effectiveness vs Monsters: 40% ⇒ 25%
Adjustment
Healing Effectiveness vs Monsters: 40%
25%

Anivia

Champion update
2 changes

The Ice Birb has been strong for quite some time, icing out opponents in top, mid, and support without much build or playstyle differentiation, which is why we’re opting for base stat adjustments. While the change will impact her across roles, we’re targeting her durability to allow for more all-in windows to crack the egg in top lane in particular.

Base Stats
Base Armor: 21 ⇒ 19
Adjustment
Base Armor: 21
19
Armor Growth: 4.5 ⇒ 4.1
Adjustment
Armor Growth: 4.5
4.1

Ashe

Champion update
1 changes

As one of our premier utility ADCs, Ashe is pumping out a bit too much damage. We’re giving her a minor nerf to her Q damage so she can’t have the best of both worlds.

Q - Ranger's Focus
Total Damage: 110 / 117.5 / 125 / 132.5 / 140% AD ⇒ 110 / 115 / 120 / 125 / 130% AD
Adjustment
Total Damage: 110 / 117.5 / 125 / 132.5 / 140% AD
110 / 115 / 120 / 125 / 130% AD

Galio

Champion update
3 changes

Our favorite Demacian colossus has been quite sad between the removal of Phase Rush and the mid role quest adjustments. We’re flipping the script and helping him deliver justice by reducing some of his mana costs and tuning up the reward for a well-aimed Justice Punch. His ultimate is also lacking a bit of oomph in the damage department with how epic it is, so we’re helping it scale with his signature stat!

Q - Winds of War
Mana Cost: 70 / 75 / 80 / 85 / 90 ⇒ 60 / 65 / 70 / 75 / 80
Adjustment
Mana Cost: 70 / 75 / 80 / 85 / 90
60 / 65 / 70 / 75 / 80
E - Justice Punch
Total Damage: 90 / 130 / 170 / 210 / 250 (+90% AP) ⇒ 100 / 135 / 170 / 205 / 240 (+100% AP)
Adjustment
Total Damage: 90 / 130 / 170 / 210 / 250 (+90% AP)
100 / 135 / 170 / 205 / 240 (+100% AP)
R - Hero’s Entrance
NEW Total Damage: Now scales with 100% bonus magic resistance
New

Lee Sin

Champion update
5 changes

Over time, Lee Sin has watched as other champs surpass him in both flair and mobility. We are looking to give him more opportunities to use the tools that allow him to fly around the map while making sure his high moments truly feel like such at all moments in the game.

W - Safeguard
Shield: 70 / 115 / 160 / 205 / 250 (+80% AP) ⇒ 60 / 105 / 150 / 195 / 240 (+ 80% AP)
Adjustment
Shield: 70 / 115 / 160 / 205 / 250 (+80% AP)
60 / 105 / 150 / 195 / 240 (+ 80% AP)
Flat Cooldown: 12s when used on non-champions and 6 when used on champions ⇒ 7s at all points
Adjustment
Flat Cooldown: 12s when used on non-champions and 6 when used on champions
7s at all points
NEW Shield on non-champions: Lee Sin gets his shield when jumping to a minion or ward
New
E - Tempest
Magic Damage : 35 / 60 / 85 / 110 / 135 (100% AD) ⇒ 35 / 60 / 85 / 110 / 135 (90% AD)
Adjustment
Magic Damage : 35 / 60 / 85 / 110 / 135 (100% AD)
35 / 60 / 85 / 110 / 135 (90% AD)
R - Dragon’s Rage
NEW Unconditional Collateral: A champion’s body will continue to fly, knock up, and do damage even if killed mid-flight
New

Naafiri

Champion update
3 changes

Naafiri has been top dog for a while now in both mid and jungle. We are looking to tame some of her power by reducing her damage output a bit.

Q - Darkin Daggers
Minimum Bonus Physical Damage: 30 / 45 / 60 / 75 / 90 (+ 40% bonus AD) ⇒ 30 / 42.5 / 55 / 67.5 / 80 (+ 40% bonus AD)
Adjustment
Minimum Bonus Physical Damage: 30 / 45 / 60 / 75 / 90 (+ 40% bonus AD)
30 / 42.5 / 55 / 67.5 / 80 (+ 40% bonus AD)
Maximum Bonus Physical Damage: 60 / 90 / 120 / 450 / 180 (+ 140% bonus AD) ⇒ 60 / 85 / 110 / 135 / 160 (+ 140% bonus AD)
Adjustment
Maximum Bonus Physical Damage: 60 / 90 / 120 / 450 / 180 (+ 140% bonus AD)
60 / 85 / 110 / 135 / 160 (+ 140% bonus AD)
R - Hounds’ Pursuit
Physical Damage: 150 / 250 / 350 (120% bonus AD ) + 15 / 25 / 35 (+12% bonus AD) per packmate ⇒ 150 / 225 / 300 (120% bonus AD) + 15 / 22.5 / 30 ( +12% bonus AD) per packmate
Adjustment
Physical Damage: 150 / 250 / 350 (120% bonus AD ) + 15 / 25 / 35 (+12% bonus AD) per packmate
150 / 225 / 300 (120% bonus AD) + 15 / 22.5 / 30 ( +12% bonus AD) per packmate

Quinn

Champion update
3 changes

Quinn has been struggling in the top lane environment due to a number of system changes across 2026. We’re looking to let her impact the map with her unique ultimate as a laner by reducing her high mana barrier and also want to open the door (bush?) to the jungle. We’re excited to see if she can thrive as a natural predator in the jungle, and see if she and Valor can prey on the latest new jungler we introduced, Fizz (birds like fish)!

P - Harrier
NEW Bonus Monster Damage: 50
New
Q - Blinding Assault
NEW Bonus Monster Damage : Now deals 50% increased damage to monsters
New
R - Behind Enemy Lines
Mana Cost : 100 / 50 / 0 ⇒ 50 / 25 / 0
Adjustment
Mana Cost : 100 / 50 / 0
50 / 25 / 0

Shyvana

Champion update
3 changes

With the introduction of the most recent Shyvana changes, players have been finding success building more health and ability haste. As such, we’re looking to bring a bit of her innate defensive capabilities down to make taking down this dragon a bit more reasonable.

Base Stats
Health per level : 100 ⇒ 95
Adjustment
Health per level : 100
95
W - Inferno Aegis
Cooldown: 13 / 12 / 11 / 10 / 9 ⇒ 13 / 12.25 / 11.5 / 10.75 / 10
Adjustment
Cooldown: 13 / 12 / 11 / 10 / 9
13 / 12.25 / 11.5 / 10.75 / 10
Shield: 75 / 95 / 115 / 135 / 155 (+12% bonus health) ⇒ 60 / 80 / 100 / 120 / 140 (+12% bonus health)
Adjustment
Shield: 75 / 95 / 115 / 135 / 155 (+12% bonus health)
60 / 80 / 100 / 120 / 140 (+12% bonus health)

Smolder

Champion update
5 changes

Smolder's early game has been bolstered significantly after gaining access to Deathfire Touch. While we’re nerfing DFT, we still expect it to be his best keystone, so we’re also tapping him down to compensate. Update: Smolder continued to skyrocket in winrate this patch despite the previous nerfs as players adapted builds. We’re nerfing him again and will continue to monitor his performance after the Black Cleaver and Deathfire Touch interaction is changed in the next patch.

Base Stats
Base AD: 60 ⇒ 58
Adjustment
Base AD: 60
58
Q - Super Scorcher Breath
Damage: 60 / 75 / 90 / 105 / 120 (+130% bonus AD) ⇒ 60 / 70 / 80 / 90 / 100 (+130% bonus AD)
Adjustment
Damage: 60 / 75 / 90 / 105 / 120 (+130% bonus AD)
60 / 70 / 80 / 90 / 100 (+130% bonus AD)
Crit Increase: 50% (+15% from Infinity Edge) ⇒ 75% (+22.5% from Infinity Edge)
Adjustment
Crit Increase: 50% (+15% from Infinity Edge)
75% (+22.5% from Infinity Edge)
W - Achooo!
Explosion Physical Damage: 10 - 110 (+65% bonus AD) (+80% AP) ⇒ 10 - 110 (+50% bonus AD) (+80% AP)
Adjustment
Explosion Physical Damage: 10 - 110 (+65% bonus AD) (+80% AP)
10 - 110 (+50% bonus AD) (+80% AP)
R -MMOOOMMMM!
Damage: 200 / 300 / 400 (+110% bonus AD) ⇒ 150 / 250 / 350 (+100% bonus AD)
Adjustment
Damage: 200 / 300 / 400 (+110% bonus AD)
150 / 250 / 350 (+100% bonus AD)

Wukong

Champion update
3 changes

Across roles, Wukong has been struggling to find success as of late. We’re looking to help him turn things around by empowering his trickster playstyle to reward clever and creative uses of his clones.

W - Warrior Trickster
Clone Damage: 30 / 35 / 40 / 45 / 50% ⇒ 40 / 45 / 50 / 55 / 60%
Adjustment
Clone Damage: 30 / 35 / 40 / 45 / 50%
40 / 45 / 50 / 55 / 60%
Clone Duration : 3.25 ⇒ 4
Adjustment
Clone Duration : 3.25
4
E - Nimbus Strike
Bonus Attack Speed: 35 / 40 / 45 / 50 / 55% ⇒ 40 / 45 / 50 / 55 / 60%
Adjustment
Bonus Attack Speed: 35 / 40 / 45 / 50 / 55%
40 / 45 / 50 / 55 / 60%

Zed

Champion update
2 changes

Zed has soared in power along with huge spikes in pickrate with Season 2’s changes, and we think he’s still going to be extremely solid despite systemic nerfs. We’d like to preserve his identity as a strong laner, but hit some of his most guaranteed damage.

P - Contempt for the Weak
Max Health Damage: 6 / 8 / 10% ⇒ 5 / 7.5 / 10%
Adjustment
Max Health Damage: 6 / 8 / 10%
5 / 7.5 / 10%
E - Shadow Slash
Damage: 70 / 95 / 120 / 145 / 170 (+80% bonus AD) ⇒ 70 / 92.5 / 115 / 137.5 / 160 (+70% bonus AD)
Adjustment
Damage: 70 / 95 / 120 / 145 / 170 (+80% bonus AD)
70 / 92.5 / 115 / 137.5 / 160 (+70% bonus AD)

Zeri

Champion update
3 changes

Zeri’s new direction and feel have seemed really promising across tiers, but with her winrate being lower as players take time to adjust their playstyle and itemization (looking at you Stormrazor, not looking at you Shiv!). We want to make Zeri speed gaming more accessible!

Q - Burst Fire
Base Damage: 21 / 24 / 27 / 30 / 33 ⇒ 22 / 26 / 30 / 34 / 38
Adjustment
Base Damage: 21 / 24 / 27 / 30 / 33
22 / 26 / 30 / 34 / 38
Excess attack speed conversion to AD : 50% ⇒ 60%
Adjustment
Excess attack speed conversion to AD : 50%
60%
R - Lightning Crash
[BUGFIX] Overcharged duration: Attacks during R currently extend the R duration by 1.5s. Changing that to 2.5s to match the new Hypercharged MS stack duration.
Bugfix
Item

Items

5 entries | 7 changes

Doran's Bow

1 changes

Having just been introduced last patch, we’re starting to see Doran’s Bow being picked up by a few champions, but the risk of taking a starting item with no health was a bit too great even considering the damage upside. We’re looking to make it a bit more compelling to take that risk.

Attack Damage: 6 ⇒ 8
Adjustment
Attack Damage: 6
8

Doran's Helm

1 changes

Doran’s Helm is meant to be an exciting item to hold onto after the early game with the resistances it offers scaling better than Doran’s Shield’s health regeneration. However, it is currently a bit too difficult to make it out of the early game. We are looking to lighten the early game load so that players can get to the mid game high points.

Health : 110 ⇒ 140
Adjustment
Health : 110
140

Gluttonous Greaves / Immortal Path

2 changes

The new omnivamp boots line is successfully filling a gap in boot itemization we intended, filling in nicely as a defensive-offensive hybrid item for many of our high damage champs across roles. We’re now seeing them being taken at a bit too high of a rate and are looking to bring them back in line with other options.

Total Cost: 950g ⇒ 1000g
Adjustment
Total Cost: 950g
1000g
Slay - Omnivamp Per Stack: 1% per takedown, up to 6 stacks max ⇒ .6% per takedown, up to 10 stacks max
Adjustment
Slay - Omnivamp Per Stack: 1% per takedown, up to 6 stacks max
.6% per takedown, up to 10 stacks max

Lich Bane

2 changes

Last patch, we made adjustments to further differentiate our two AP Sheen items. For Lich Bane, rather than proccing Spellblade through getting in their face (like what Dusk and Dawn builds provide), we’re tuning up Lich Bane’s Movespeed to help you get into position for a better scaling proc.

AP ratio : 40% AP ⇒ 45% AP
Adjustment
AP ratio : 40% AP
45% AP
Movespeed : 4% ⇒ 6%
Adjustment
Movespeed : 4%
6%

Voltaic Cyclosword

1 changes

Following its adjustments and the removal of Opportunity, we expected Voltaic Cyclosword to see more play. We’re happy to see it making an impact on the meta, but are lowering its power slightly by increasing its price tag.

Total Cost: 2900g ⇒ 3000g
Adjustment
Total Cost: 2900g
3000g
Rune

Runes

2 entries | 2 changes

Deathfire Touch

1 changes

Even after the hotfix nerf, Deathfire Touch is burning a bit too strongly in early laning trades. We’re shaving off just a bit of damage at lower levels to make it less oppressive.

Damage Per Second: 4 - 12 (Levels 1 - 18) (+7% bonus AD) (+2.5% AP) ⇒ 3 - 12 (Levels 1 - 18) (+7% bonus AD) (+2.5% AP)
Adjustment
Damage Per Second: 4 - 12 (Levels 1 - 18) (+7% bonus AD) (+2.5% AP)
3 - 12 (Levels 1 - 18) (+7% bonus AD) (+2.5% AP)

Stormraider's Surge

1 changes

Stormraider's Surge has landed on the soft side, underperforming on most champions trying it out, so we are going to push its duration a bit.

Move Speed: [40% Melee | 30% Ranged] for 3 seconds ⇒ [48% Melee | 36% Ranged] for 4 seconds
Adjustment
Move Speed: [40% Melee | 30% Ranged] for 3 seconds
[48% Melee | 36% Ranged] for 4 seconds
System

Game Systems

1 entries | 0 changes

Minion Aggro

0 changes

Previously, when an enemy champion attacked an allied minion, the enemy champion would enter the minions’ aggro priority list. We’re removing this action entirely from aggroing minions to prevent it feeling like minions sometimes randomly change their target. They have a nexus to take down, anyway.

Disruptive Game Termination

Disruptive Game Termination

0 entries | 3 changes

When we detect severely disruptive behaviors during a match that add up to irredeemably ruining their team’s chances of winning , we’ll allow the team with the disruptive player to vote to end the match so that everyone can save themselves some time. The bar for this is high, and most penalties will still be distributed post-game. We’re looking to improve upon this system by proactively offering a vote to end the match when severely disruptive behavior is detected during a match.

When a player is confirmed to be engaging in severely disruptive behavior during a match, their team will be prompted to vote to end the match. The disruptive player and their premade will not be eligible to vote.
Note
If a match termination vote passes, the team with the disruptive player will not lose any LP or MMR. The other team will receive LP as usual for a win. The disruptive player gets banned.
Note
If a match termination vote fails, the game will continue. The team with the confirmed disruptive player cannot lose LP, but has the opportunity to win LP if they can claim victory. This is primarily to avoid detected behaviors terminating matches that might be close to resolution, like when you’re about to destroy the enemy Nexus but one of your allies a minute ago decided to sell all of their items and run in circles in your base.
Note
Player Behavior

Player Behavior

0 entries | 0 changes

We’ve made large updates to our text detection models to more accurately detect disruptive or inappropriate text across all languages with fewer false positives.

Arena

Arena

1 entries | 82 changes

Hey Arena brawlers! Grab a third friend, and dive head first into the pits, because this patch brings our first event with the much anticipated 3x6! Arena is now six teams of three and we can’t wait to see what you all cook up. Will teams of curses, swarms of minions, stat anvils, triple tanks, or something else be your go to strategy? We’ve been listening to your feedback on this Arena update and made several adjustments to augments and many of the new features. Our focus for this patch has primarily been around augment levels, and we’ve kept champion changes light since we expect the shift to three teams to shake things up on its own. We have heard that many of you feel like collecting stat anvils feels a bit lack luster, and while we intend for this to be a challenging run that you can’t always force we feel it is a little too difficult and a bit under the bar so we’ve made some adjustments, one such change being to increase the maximum power you can roll from 80% - 100%, along with some additional changes listed below. We’ll continue to keep an eye on this as we know it is a favorite to many players, but it loses its charm if this changes from a challenge to a dominant playstyle. We’ve also got some adjustments to a few Guest of Honor, in particular our demon of greed, Tahm Kench, we’re tapping down the darker compulsions and increasing the benefits for those with the willpower to abstain. We’ve got plenty more for you to check out so we’ll just leave you with this: Those who have found themselves in agony from another’s desire, a collective celebration will bring your health higher.

Augment Buffs

82 changes

Bravest of the Brave

Fan the Hammer

Juiced

SpellCraft

Gamba Anvil

Level 2 gold increased from 750 ⇒ 1500
Adjustment
Level 2 gold increased from 750
1500
Max level reduced from 3 ⇒ 2
Adjustment
Max level reduced from 3
2
Cooldown per side 7/6/5 ⇒ 7/5
Adjustment
Cooldown per side 7/6/5
7/5
Max level increased to 2
Note
Damage done increased from 4.5% ⇒ 9% of mana spent.
Adjustment
Damage done increased from 4.5%
9% of mana spent.
Capstone: Whenever you spend 400 mana increase Juiced damage by 10% for the rest of the round.
Note
Firesale
Note
When removed or replaced, gain gold equal to 30% of the gold gained by Firesale.
Removed
Combination Fried Rice
Note
Max level 1 ⇒ 3
Adjustment
Max level 1
3
Auto levels based on levels put into the rice augments.
Note
Ability Haste -100 ⇒ -50
Adjustment
Ability Haste -100
-50
Damage per level 100% ⇒ 100/125/150%
Adjustment
Damage per level 100%
100/125/150%
Healing per level 75% ⇒ 75/100/125%
Adjustment
Healing per level 75%
75/100/125%
Base slow reduced from 20% ⇒ 10%
Adjustment
Base slow reduced from 20%
10%
AP ratio per red sticker reduced from 40% ⇒ 30%
Adjustment
AP ratio per red sticker reduced from 40%
30%
BAD Ratio per red sticker reduced from 30% ⇒ 20%
Adjustment
BAD Ratio per red sticker reduced from 30%
20%
Slow per sticker increased from 30% ⇒ 40%
Adjustment
Slow per sticker increased from 30%
40%
Chroma Flux
Note
Movespeed per sticker increased from 20 ⇒ 30
Adjustment
Movespeed per sticker increased from 20
30
Stats On Stats On Stats
Note
Capstone: Stat anvil percent amp increased from 10% ⇒ 20%
Adjustment
Capstone: Stat anvil percent amp increased from 10%
20%
Stats On Stats
Note
Capstone: Stat anvil percent amp increased from 10% ⇒ 20%
Adjustment
Capstone: Stat anvil percent amp increased from 10%
20%
Stats
Note
Capstone: Stat anvil percent amp increased from 10% ⇒ 20%
Adjustment
Capstone: Stat anvil percent amp increased from 10%
20%
Bread Sandwich
Note
Max level 1 ⇒ 3
Adjustment
Max level 1
3
Auto levels based on levels put into the rice augments.
Note
Ability Haste per level 200 ⇒ 200/300/400
Adjustment
Ability Haste per level 200
200/300/400
Max level 2>1
Note
Legendary item anvil reduction 500 > 750
Note
Stat anvil reduction 150/300 > 250
Note
Ability Haste per level 200 ⇒ 200/300/400
Adjustment
Ability Haste per level 200
200/300/400
Augment Nerfs

Draw Your Sword

Jeweled Gauntlet

Righteous Fury

The Brutalizer

Bonus HP: 25/35/45% ⇒ 25/30/35%
Adjustment
Bonus HP: 25/35/45%
25/30/35%
Bonus AD: 25/35/45% ⇒ 25/30/35%
Adjustment
Bonus AD: 25/35/45%
25/30/35%
AS: 20% ⇒ 15%
Adjustment
AS: 20%
15%
Crit Damage: 140/160/180% ⇒ 140/150/160%
Adjustment
Crit Damage: 140/160/180%
140/150/160%
Spell damage per stack: 2/4/6% ⇒ 2/3/4%
Adjustment
Spell damage per stack: 2/4/6%
2/3/4%
Max level reduced from 3 ⇒ 2
Adjustment
Max level reduced from 3
2
Champions

Katarina

Shyvana

Xin Zhao

Passive refund on takedown reduced from 75s ⇒ 15s
Adjustment
Passive refund on takedown reduced from 75s
15s
Emberstrike
Note
Damage: 10 / 15 / 20 / 25 / 30 (+ 110% AD) ⇒ 10 / 15 / 20 / 25 / 30 (+ 100% AD)
Adjustment
Damage: 10 / 15 / 20 / 25 / 30 (+ 110% AD)
10 / 15 / 20 / 25 / 30 (+ 100% AD)
Three Talon Strike
Note
Damage: 15 / 30 / 45 / 60 / 75 (+ 40% bonus AD) ⇒ 15 / 30 / 45 / 60 / 75 (+ 30% bonus AD)
Adjustment
Damage: 15 / 30 / 45 / 60 / 75 (+ 40% bonus AD)
15 / 30 / 45 / 60 / 75 (+ 30% bonus AD)
Cooldown: 7 / 6.5 / 6 / 5.5 / 5 ⇒ 8 / 7.5 / 7 / 6.5 / 6
Adjustment
Cooldown: 7 / 6.5 / 6 / 5.5 / 5
8 / 7.5 / 7 / 6.5 / 6
Audacious Charge
Note
AS: (+ 10% per 100 AP) ⇒ (+ 5% per 100 AP)
Adjustment
AS: (+ 10% per 100 AP)
(+ 5% per 100 AP)
Cooldown: 11 ⇒ 13
Adjustment
Cooldown: 11
13
System Changes

Petricite Grove

Petricite Grove’s Petricite Bombs

Each spawner's initial spawns 6-12 seconds after combat starts.

Ancestral wood’s Bulwark Blossom

Reckoner’s Arena Pillars

Base line durability

Damage Reduction Percent increased by 5% on round 8 (Crafting round).

Adjusted player spawn locations
Note
Respawn rate changed from 15s ⇒ 20s
Adjustment
Respawn rate changed from 15s
20s
Added ticks to its healthbar.
Note
Added ticks to the healthbars.
Note
Item Changes

Black Hole Gauntlet

Black Hole size now scales more directly with your champion's size.

Size is now capped at 3 times its base size.

Pyromancer's Cloak

Blaze AoE per additional burn source reduced from 40 ⇒ 30
Adjustment
Blaze AoE per additional burn source reduced from 40
30
Per champion cooldown 3 ⇒ 5s
Adjustment
Per champion cooldown 3
5s
Guests of Honor

Garen: Perseverance

Tooltip updated to note that you'll heal when at 50 health.

Hwei: Blank Canvas

Jarvan IV: Heavy Is The Crown

Tahm Kench: Dark Bargain

Tooltips updated
Note
Rerolling an augment level offering now has a sticker
Note
Crown Thieves beware, Size adjustment increased from 20% ⇒ 25%.
Adjustment
Crown Thieves beware, Size adjustment increased from 20%
25%.
Compulsion for Power: Stat Anvils granted reduced from 2 ⇒ 1
Adjustment
Compulsion for Power: Stat Anvils granted reduced from 2
1
Compulsion for Wealth: Gold granted reduced from 3000 ⇒ 2500
Adjustment
Compulsion for Wealth: Gold granted reduced from 3000
2500
Abstain from Wealth, Power, and Risk: Max Health restored increased from 5% ⇒ 10%.
Adjustment
Abstain from Wealth, Power, and Risk: Max Health restored increased from 5%
10%.
All players are now offered the same choices rather than randomly rolling.
Note
Arena Bugfixes

The following bugs were fixed in 26.9 but were not documented. Our apologies on that!

Fixed a bug where players could flash behind a wall (either on purpose or by accident) in the new Petricite Grove map
New
Fixed a bug where Chauffeur was snapping allies back to their dead teammates position (We promise this won’t happen in teams of 3)
Note
Fixed a bug where Nocturne’s Guest of Honor would some times ult the player irl (aka their entire screen goes dark)
Note
Fixed a bug where players weren’t being granted an additional augment from Tahm Kench’s Guest of Honor if augments slots were full
Note
Fixed a bug where Hivemind was doing twice as much damage as intended
Note
Fixed a bug where ??? is healing much more than intended
Note
Fixed a bug where receiving Prowler’s Claw or Goredrinker from Poppy’s Guest of Honor would break Shardholder eligibility
Note
Fixed a bug where the Void Immolation Quest augment was preventing players from purchasing Rabadon’s Deathcap
Note
Fixed a bug where magic penetration wasn’t being tracked or boosted by Shardholder
Note
Fixed a bug where Minionmancer amplified damage was not being applied to Azir’s Sand Soldiers (W)
Note
Fixed a bug where Double Tap can trigger Power Flower multiples (or consume the entire plant if max leveled)
Note
Fixed some race conditions that occurred when trying to spam click anvils (Please stop using spam clickers)
Note
Fixed a bug where Despoil was not stacking on blinks. They did work on dashes though!
Note
Fixed a bug where players are unable to move while activating Wooglet’s stasis when they have the We’ll Be Right Back capstone unlocked
Note
Fixed a bug where pools from Morgana’s Guest of Honor would sometimes leave invisible pools on other Arenas
Note
Fixed a bug where Infernal Conduit was not reducing ability cooldowns as expected
Note
Fixed a bug where Puppeteers Pull Their Strings was unaffected by Apex Inventor
Note
Fixed a bug where Hollow Radiance’s Immolate does not trigger
Note
Fixed a bug where purchasing an anvil too early when Poppy is selected as the Guest of Honor would prevent a second prismatic anvil from opening
Note
Fixed a bug where Pinball Snowball is dealing way more damage than expected
Note
ARAM

ARAM

1 entries | 8 changes

Champions

8 changes

Viktor

Damage Dealt: 95% ⇒ 100%
Adjustment
Damage Dealt: 95%
100%
Damage Taken: 105% ⇒ 100%
Adjustment
Damage Taken: 105%
100%
Passive Stacks per Kill
Note
Champion: 20 ⇒ 8
Adjustment
Champion: 20
8
Cannon 10 ⇒ 5
Adjustment
Cannon 10
5
NEW In ARAM maps, Viktor gains 1 stack every 5 seconds.
New
System Changes

Bilgewater Cannon QoL

Movement lockout from not taking the canon: 2s ⇒ 0.5s
Adjustment
Movement lockout from not taking the canon: 2s
0.5s
Movement lockout from landing after taking the canon: removed
Removed
ARAM: Mayhem

ARAM: Mayhem

1 entries | 30 changes

Hello ARAMers! In this patch, we’re focusing on quality-of-life improvements for both augments and maps. For augments, Upgrade Zhonya’s now grants a bit more movement speed, helping you reposition more fluidly in fights. We’ve also smoothed out usability for Fan the Hammer, Big Brain, and Outlaw’s Grit, making them more intuitive and reliable to use. On the map side, Bilgewater Cannons will now have a much shorter delay if you accidentally dismount early, and we’ve removed the brief immobility on landing to keep movement feeling responsive. On Howling Abyss, we fixed an issue where Qiyana could not access her Earth element. Our lovely friend Viktor is also getting a small update in ARAM and Mayhem. He now gains stacks over time, with reduced reliance on minion and champion takedowns. This should give him a smoother and more consistent power progression throughout the game. See you on the Bridge!

Augments

30 changes

Big Brain

Fan the Hammer

Outlaw's Grit NEW Stacks now reset based on a 15s duration instead of a fixed timer

Upgrade Zhonya's

NEW Refresh on Respawn or every 70 seconds
New
No longer triggers on minions
Note
Stacks show up on buff bar
Note
NEW Grants 50% Bonus MS during Stasis
New
Champions

Viktor

Damage Dealt: 95% ⇒ 100%
Adjustment
Damage Dealt: 95%
100%
Damage Taken: 105% ⇒ 100%
Adjustment
Damage Taken: 105%
100%
Passive Stacks per Kill
Note
Champion: 20 ⇒ 8
Adjustment
Champion: 20
8
Cannon 10 ⇒ 5
Adjustment
Cannon 10
5
NEW In ARAM maps, Viktor gains 1 stack every 5 seconds.
New
System Changes

Bilgewater Cannon QoL

Movement lockout from not taking the canon: 2s ⇒ 0.5s
Adjustment
Movement lockout from not taking the canon: 2s
0.5s
Movement lockout from landing after taking the canon: removed
Removed
ARAM: Mayhem Bugfixes
Fixed a bug where Dropkick could permanently reveal an enemy killed by it under specific circumstances.
Note
Fixed a bug where Qiyana would be given water when using W on walls.
Note
Fixed a bug where using Bilgewater’s Cannon would trigger health relics when flying over them.
Note
Fixed a bug where killing a unit with Snowball would sometimes not trigger Upgrade: Snowball’s effect.
Note
Fixed a bug where Azir’s soldiers did not trigger Marksmage.
Note
Fixed a bug where Outlaw’s Grit would be granted stacks by each map’s unique transportation.
Note
Fixed a bug where Gangplank would gain multiplicative amounts of Damage reduction or increase when chaining barrels.
Note
Fixed a bug where Snowball benefited from Item Damage increases.
Note
Fixed a bug where Clones of a champion with Slow and Steady did not have their Attack Speed limited.
Note
Fixed a bug where Bounce of the Poro King went through spellshields.
Note
Fixed a bug where taking certain snowball augments would reset your non-snowball summoner spell’s cooldown.
Note
Fixed a bug where Laser Heal would erroneously reset cooldowns of spells that should have stayed sealed, such as Riven R or Rumble while Overheated.
Note
Fixed a bug where Ultimate Awakening would erroneously reset cooldowns of spells that should have stayed sealed.
Note
Fixed a bug where Dropkick dealt bonus damage to ALL units below the execute threshold, not just champions.
Note
Fixed a bug where Briar could get snowball permanently disabled when using at the same time as her R.
Note
Fixed a bug with various augments where resetting cooldowns of Ammo spells would grant you 1 more charge than the maximum allowed of charges.
Note
Fixed a bug where Neeko would apply Mad Scientist’s size change to her clone twice.
Note
Fixed a bug where Tank Engine incorrectly displayed its granted health in the tooltip.
Note
Bugfixes & QoL Changes

Bugfixes & QoL Changes

1 entries | 30 changes
Fixed a bug where Rift Herald’s empowered recall would be consumed if the player was recalling when it was granted.
Note
Fixed a bug where Fear VFX would display a black rectangle, particularly on lower graphics settings
Note
Viego possessing Kled will now spawn mounted on Skaarl with the correct remount HP
Note
Triggering Evelynn Charm as Viego will no longer put Spectral Maw (W) on cooldown
Note
Riftmaker - Void Corruption passive applies more damage amplification than intended.
Note
Fixed a bug where Viego's Blade of the Ruined King (Q) is placed on cooldown if Zaahen Q times out
Note
Fixed an issue where Mordekaiser W would prevent Viego W from being castable or force the spell to go on the wrong cooldown
Note
Fixed a bug where Teemo’s buff icons were missing from his buff bar.
Note
Fixed a bug where friendly projectiles such as Triumph’s healing missile may be destroyed by Lissandra self cast R, Galio R, and Twisted Fate R.
Note
Fixed a bug where Rapid Firecannon’s range indicator would briefly linger after being triggered by Voltaic Cyclosword.
Note
Fixed a bug where Blue team’s middle inhibitor respawn timer would visually refresh when the camera panned away.
Note
Fixed a bug where Rift Herald’s Charge would proc a turret’s Crystalline Overgrowth through Bard’s R.
Note
Fixed a bug where Sylas’ stolen Lissandra R had a chance to fizzle if he cast it in conjunction with a movement spell.
Note
Fixed a bug where Taliyah’s Weaver’s Wall (R) may leave units with collision at its endpoint.
Note
Fixed a bug where Sylas may have less Fury than expected after casting Shyvana’s Dragon’s Descent.
Note
Fixed a bug where Yone P and Corki P were being amplified an additional time from sources of damage amplification.
Note
Fixed a bug where Karma’s RW was not being properly negated by spell shields.
Note
Fixed a bug where Zaahen’s buff icons were missing from his buff bar.
Note
Fixed a bug where Kog’Maw W wouldn’t always proc Statikk Shiv.
Note
Fixed a bug where Fiendhunter Bolts stacks were not lost when attacking turrets.
Note
Fixed a bug where Shyvana’s Q attacks would not apply bonus true damage from Hail of Blades.
Note
Fixed a bug where Gluttonous Greaves could gain additional stacks of Omnivamp by getting a multikill on Bot Lane Quest completion.
Note
Fixed a bug where Gluttonous Greaves and Immortal Path would not inherit the extra Move Speed from Slightly Magical Footwear.
Note
Fixed a bug where certain Vi animations were missing for her W.
Note
The in-game Options menu has been optimized to open faster the first time it is viewed.
Note
[WASD] The keybind to open All Chat has been updated from Shift + Enter to Ctrl + Enter so that it does not conflict with the default keybind for Ability 2
Note
[WASD] Fixed a bug where your champion could stutter when changing auto attack targets while moving if your champion’s auto attack was on cooldown.
Note
[WASD] Fixed a bug where Zeri’s Ultrashock Laser (Ability 2) would fire in the wrong direction when wallriding with Spark Surge (Ability 3)
Note

Joystick and Accessibility Controller Updates

2 changes

We are continuing to iterate on our joystick and accessibility support in response to feedback.

Accessibility buttons may now be natively mapped to inputs in the in-game Options menu. Turn on WASD input and click on an input to bind it. Pressing a button will bind that button.
Note
The default unchangeable button binds have been removed.
Removed
Upcoming Skins & Chromas

Upcoming Skins & Chromas

1 entries | 0 changes

The following skins will be released in this patch:

Rain Shepherd Ivern

0 changes
PROJECT: Quinn

The following chromas will be released this patch: